Demoreel

Simon-Pierre Puech – Compositing Demoreel 2014 from Simon-Pierre Puech on Vimeo.

Shot Breakdown -

Shot 01 : Tracking, Comp / Keying, BG tweaks
Shot 02 : Tracking, Comp / Keying, BG tweaks
Shot 03 : Tracking, Comp / Keying, BG tweaks
Shot 04 : Tracking, Comp / Keying, BG tweaks
Shot 05 : Tracking, Comp / Keying, BG tweaks
Shot 06 : Tracking, Comp / Keying, BG tweaks
Shot 07 : Tracking, Comp / Keying, BG tweaks
Shot 08 : Blood (2D Stockshot)
Shot 09 : Blood (2D Stockshot)
Shot 10 : Tracking, Comping cg blade, Vest replacement (2D Stockshot), adding wound & blood (2D Stockshots)
Shot 11 : Tracking, Comping cg blade, Vest replacement (2D Stockshot), adding wound & blood (2D Stockshots)
Shot 12 : Tracking, Comping cg blade, Vest replacement (2D Stockshot), adding wound & blood (Stockshots)
Shot 13 : Tracking, blade extension, adding wound & blood (2D Stockshot), adding interaction blade / shoe
Shot 14 : Comp / Keying, BG stabilization, adding dirts on windows
Shot 15 : Comp / Keying, BG stabilization, adding dirts on windows
Shot 16 : Comp / Keying, BG stabilization, adding dirts on windows
Shot 17 : Body removal – Tracking – Wall, Ground & Reflection creation & replacement – Blood
Shot 18 : Background creation & replacement – Adding guard – Adding windows & Frost effect
Shot 19 : Background creation & replacement – Reflections / Rig removal – Adding new reflection element
Shot 20 : Screen comp – new graphic & reflections
Shot 21 : Screen comp – new graphic & reflections
Shot 22 : Adding the metal edge with the lock system on the glass door – Reflections creation – Tracking
Shot 23 : Comp / Keying – Adding dirts on windows – Adding reflections – BG stabilization
Shot 24 : Tracking – Layout – Camp duplication – Crowd duplication
Shot 25 : Crowd duplication
Shot 26 : Crowd duplication – Cleanup (BG)
Shot 27 : Crowd duplication – Cleanup (Ground) – Smoke & Fire (Stockshots)
Shot 28 : Crowd duplication – Cleanup (Ground / Foreground people) – Smoke (CG)